Not ugly or something, but for a 2002 game, pure 2D graphics like in the firstįinally, the balancing is a bit lacking at times, especially in the late game. It's even hard to understand, so I figure it might disturb some players, which is why I list it here On other occasions, it's involuntarily funny, and sometimes Virtues of helping the weak or some such. Times, this actually adds to the atmosphere, like when a towns-person decides to teach you the With locals often feel like the texts were run through altavista's Babelfish or something. However, unusual setting nice and good, presentation is lacking, to say the least. You also have a real party, not just henchmen like in D2. In terms of story, the game isn't as minimalistic as Diablo, it's more along the lines ofĭivine Divinity. Rare wood will fall out of an ordinary tree. Raw materials will be found after battles of some sort, but occasionally, a great piece of Will provide a piece of wood, some ore or something along these lines. Materials can be found literally everywhere, the maps are scattered with "hot-spots" which Using certainīlueprints, the player can manufacture items out of raw materials he ran across. However, like with the setting, the developers decided to takeĪ path that hasn't been frequented as much when it comes to arms and armor. There's a smaller selection of item statistics, and what you can find or buy is The Diablo games do with their huge variety of items with different prefixes, suffixesĮtc. The game doesn't try to please the hunter-and-gatherer in each of us as much as Tolkien-like fantasy), the strange mixture of actual Chinese historyĪnd far-eastern mythology is rather refreshing. The setting PoQ takes place in isn't as over-used as other settings that spring to Gameplay, chances are you'll get along quite well with Prince of Qin as well. In it's heart, Prince of Qin is a clone of Blizzard's Diablo.
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